Rules for casting magic can be found in sections about awakening and vice versa. As it goes with White Wolfthe book itself jumps all over the place when it comes to explaining both Fluff and Crunch. This wiki has a template for people who want to host MtA character sheets on this wiki. The second edition has since fixed up the fluff to make things more flavorful, though. Have fun eating Paradox like a chump! Neckbeards hate it so much that they play it more than they did the old one, and people who barely ever played the old one but felt entitled to an endless, non-playing discussion circlejerk feel sad that the expertise they developed arguing about a particular imaginary world has been reduced to its actual, marginal social value. Mages Awaken and find that according to some of the earlier fluff - this gets pushed by the wayside later they're the inheritors to Atlantis. Much more emphasis on the fate of the real world, now that Mages no longer have their own special spirit world to care about LOL Astral Realms. They basically removed all the cool diverse traditions and organizations from the old one and substituted vague, indeterminate, inscrutable new ones.
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